Solo dev
2023-2024
3D/2D Art, Prog
2022
Tech art, 3D
2024
Tech Art, VFX, Prog
VFX
Tech Art
2022
2D Art
3D Art, Prog
2021
Prog
2021
Tech Art
2022
2D Art, Prog
2021
Hi, I'm Alexandre!
I'm an engineering student at Ecole polytechnique and Cnam-Enjmin, passionate and invested about game development. Motivated and self-taught, I love improving and learning more about 3D modeling, concept art, technical art and VFXs.
I come from a computer graphics and AI background with a broad-based scientific education (computer science, maths, physics). I pursued a gap year in interactive digital experiences at Gobelins and Cnam-Enjmin to discover the industry and acquire a variety of design skills.
I'm currently looking for a position as a VFX or Technical artist.
Computer graphics and rendering (GLSL/HLSL)
Procedural modeling (Houdini)
Procedural animation
Real-time Visual Effects (Unreal Niagara, Unity VFX Graph)
3D modeling (Blender, ZBrush, Substance Designer/Painter)
Concept Art, Illustration
Unity 3D / C#
Unreal Engine 4 / C++
2022-2023
Angoulême, France
Game programing track.
2021-2022
Paris, France
Masterclasses on a big range of subjects (Game design, Level design, UX design, Narrative design).
Numerous game and interactive experience conception team projects.
2018-2023
Palaiseau, France
Computer graphics and Artificial intelligence track (Computer Animation, Image Synthesis, Computer Vision, Reinforcment Learning...).
Other classes include: Theoretical Physics, Fluid Mechanics, Mathematics, Humanities (painting, animation, cognitive science).
2016-2018
Lyon, France
Mathematics, Physics and Computer Science.
2023-now (7-month)
Venelles, France
Creating the game Garden Trills as a solo independant developpers.
2024-now (1-month)
Remote
Creating realistic game visual effects for gameplay and environments.
2024 (2-month)
Remote
Creating realistic game visual effects for gameplay and environments.
2023 (6-month)
Montreuil, France
Creating realistic game visual effects for gameplay and environments.
2022 (4-month)
Saint-Ouen, France
Gameplay programming on VR game projects in Unreal Engine 4.
2021 (5-month)
Paris, France
Conducted experiments on self-supervised learning neural networks for music synthesis applications.
2020 (3-month)
Palaiseau, France
Developed Object Detection and Tracking APIs using neural networks.
2018-2019 (6-month)
Argenteuil, France
Designed, organized and hosted workshops, cultural trips and academic tutoring for a hundred of children and teenagers from underpriviledged areas.