The modeling and cloth simulation were done in Houdini and the rendering and particle system in Blender.
This material was made in Substance Designer and rendered in Blender. To answer the challenge's prompt, i wanted to emulate electronic circuit's architecture using organic elements such as roots. I then integrated the vegetation organically into human made facilities inspired by a "green futuristic" aesthetic.
Made in Blender using Geometry Nodes, this 3d concept was made to illustrate a product design for a workshop during my IDE formation (Gobelins/Cnam-Enjmin).