3D Procedural Art

2022 - Nodevember - Space Junkyard

The modeling and cloth simulation were done in Houdini and the rendering and particle system in Blender.

2022 - Nodevember - Futuristic Garden

This material was made in Substance Designer and rendered in Blender. To answer the challenge's prompt, i wanted to emulate electronic circuit's architecture using organic elements such as roots. I then integrated the vegetation organically into human made facilities inspired by a "green futuristic" aesthetic.

2021 - Moodseed, a student smart object project

Made in Blender using Geometry Nodes, this 3d concept was made to illustrate a product design for a workshop during my IDE formation (Gobelins/Cnam-Enjmin).

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