Alexandre

Pérot

game technical/vfx artist

My Work Contact me

My Work

All
Games
VFX
Tech
2D

Garden Trills

Solo dev
2023-2024

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Amon

3D/2D Art, Prog
2022

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amon, a young boy, holding a sheep

Death of Internet

Tech Art, VFX, Prog

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doi

Real Time Visual Effects

VFX

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vfx

3D Procedural Art

Tech Art
2022

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Mood Seed, a connected object

Illustrations

2D Art

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arthur

Sunk Pearl

3D Art, Prog
2021

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arthur

Ray tracing graphics engine

Prog
2021

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raytracer

Master's thesis

Tech Art
2022

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Game screenshot for my master's thesis

Domos

2D Art, Prog
2021

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arthur

About me

Hi, I'm Alexandre!

I'm an engineering student at Ecole polytechnique and Cnam-Enjmin, passionate and invested about game development. Motivated and self-taught, I love improving and learning more about 3D modeling, concept art, technical art and VFXs.

I come from a computer graphics and AI background with a broad-based scientific education (computer science, maths, physics). I pursued a gap year in interactive digital experiences at Gobelins and Cnam-Enjmin to discover the industry and acquire a variety of design skills.

I'm currently looking for a position as a VFX or Technical artist.

A picture of me
Skills Education Experience Resume

Skills

Technical Art

Computer graphics and rendering (GLSL/HLSL)

Procedural modeling (Houdini)

Procedural animation

VFX and Game Art

Real-time Visual Effects (Unreal Niagara, Unity VFX Graph)

3D modeling (Blender, ZBrush, Substance Designer/Painter)

Concept Art, Illustration

Game programming

Unity 3D / C#

Unreal Engine 4 / C++

Resume

Download my full resume

Education

Logo Cnam

Master's degree, Games and interactive digital media

Cnam-Enjmin

2022-2023

Angoulême, France

  • Game programing track.

Logo Gobelins Logo Cnam

Specialized master's degree, Interactive Digital Experience Design

Gobelins, Cnam-Enjmin

2021-2022

Paris, France

  • Masterclasses on a big range of subjects (Game design, Level design, UX design, Narrative design).

  • Numerous game and interactive experience conception team projects.

Logo Polytechnique

Engineering degree (master), A.I and Computer graphics

Ecole polytechnique

2018-2023

Palaiseau, France

  • Computer graphics and Artificial intelligence track (Computer Animation, Image Synthesis, Computer Vision, Reinforcment Learning...).

  • Other classes include: Theoretical Physics, Fluid Mechanics, Mathematics, Humanities (painting, animation, cognitive science).

Logo Parc

Intensive scientific training for competitive entry to top tier engineering schools

Lycée du Parc

2016-2018

Lyon, France

  • Mathematics, Physics and Computer Science.

Experience

Logo Ubi

VFX Artist Assistant

Ubisoft HD

2023 (6-month)

Montreuil, France

  • Creating realistic game visual effects for gameplay and environments.

Logo Innerspace

VR Programmer intern

Innerspace VR

2022 (4-month)

Saint-Ouen, France

  • Gameplay programming on VR game projects in Unreal Engine 4.

Logo CSL

AI Research Intern

Sony Computer Science Laboratories

2021 (5-month)

Paris, France

  • Conducted experiments on self-supervised learning neural networks for music synthesis applications.

Logo Fujitsu

AI Development Intern

Fujitsu Digital Business Solutions

2020 (3-month)

Palaiseau, France

  • Developed Object Detection and Tracking APIs using neural networks.

Logo Valdocco

Education and Tutoring Intern

Le Valdocco Argenteuil

2018-2019 (6-month)

Argenteuil, France

  • Designed, organized and hosted workshops, cultural trips and academic tutoring for a hundred of children and teenagers from underpriviledged areas.